THE CARD ROOM · FOUR PLAYERS · YOUR PACE
Call Break
Read the table. Make your call. Bring it home.
Bring your table together
Private rooms work without an account. Public matchmaking uses verified Google accounts and waits for four real players. Computer-filled private tables are unranked.
Take a breather.
Your match is saved on this device when storage is available.
Scorecard & last trick
| Round | You | Asha | Kabir | Mira |
|---|
No completed trick yet.
A good hand starts with a good call.
You play individually against three computer players with a 52-card deck. Aces are high. Each player calls 1–13 tricks before play; spades always trump. The dealer rotates each round, with play moving counter-clockwise. There are no partnerships.
This table’s rules: follow the lead suit. If you can win while following suit, you must play a winning card. When you cannot follow suit, play a winning spade if possible; if no card can win, discard any card. Spades may be led at any time. House rules vary between regions.
Make your call: score the call plus 0.1 per extra trick. Miss it: lose your call. Example: call 3, take 5 → +3.2; call 3, take 2 → −3. Highest total wins; equal totals share the win.
Beginner plays random legal cards and offers bid guidance. Easy plays simple high/low choices. Standard conserves trumps and leads known winners. Expert samples possible unseen hands, respects public evidence about missing suits, and compares simulated continuations before choosing a card. Computer players use their own hand and public played cards, without looking at your hand.
On a phone, swipe the card rack sideways, tap a card to select it, then tap Play card. On a keyboard: Left/Right selects a playable card, Enter plays it, P pauses, F toggles full screen. Solo games have no turn timer. Match changes apply when you choose New match.
Local autosave and history need browser storage. Clearing site data removes them. Solo and private games need no account. Public matchmaking and monthly community ratings require Google sign-in. Online turns allow two minutes before the server auto-plays; hidden tabs stop polling. Rooms expire after twelve hours. Private tournament series award placement points after each match; highest total wins.
Rules background: Call Bridge and regional variants.